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Calculatoare


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Command Or Variable



Command Or Variable


Name Arguments

or

Default Category Description

+attack controls fire until -attack executed

+back controls move backward until -back executed

+button0 controls fire (same as +attack) until -button is executed

+button1 controls use or actvate item on map

+button2 controls activate item (such as personal teleporter) repeatedly until -back executed

+button3 controls player taunt animation

+button4 controls dummy control command

+button5 controls dummy control command

+button6 controls dummy control command

+forward controls move forward until -forward executed



+left controls turn left until -left executed

+lookdown controls look down until -lookdown executed

+lookup controls look up until -lookup executed

+movedown controls move down until -movedown executed

+moveleft controls strafe left until -movelef executed

+moveright controls strafe right until -moveright executed

+moveup controls move up until -moveup executed

+right controls turn right until -right executed

+speed controls walk (if autorun enabled) or run (if not), reverses again when -speed executed

+strafe controls enable strafe modifier (left/right keys strafe while held) until -strafe executed

activeAction unknown

arch win95 osr2.x misc display architechture/operating system

bind <key/button> 'cmd; cmd' scripts bind a key or button to a command or set of commands ('cmd1 ; cmd2 ; etc.'). Valid key/button values are: All mouse buttons (mouse1, mouse2, mouse3), all joystick buttons (button1, button2, etc.), all normal keyboard keys, plus: ESCAPE, F1-F12, PAUSE, BACKSPACE, TAB, SEMICOLON, ENTER, SHIFT, CTRL, ALT, SPACE, INS, HOME, PGUP, DEL, END, PGDN, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW, KP_SLASH, KP_MINUS, KP_PLUS, KP_ENTER, KP_5, KP_UPARROW, KP_LEFTARROW, KP_RIGHTARROW, KP_DOWNARROW, KP_HOME, KP_END, KP_PGUP, KP_PGDN, KP_INS, KP_DEL, MOUSE1-MOUSE3, AUX1-AUX32, JOY1-JOY4, MWHEELUP, MWHEELDOWN

bindlist scripts display list of all bound keys/buttons and their values

bot_debug 0 bots enable bt debug mode

bot_developer 0 bots enable bot developer mode

bot_enable 1 bots enable bots

bot_fastchat 0 bots enable bot fast chat mode

bot_groundonly 1 bots not sure

bot_nochat 0 bots disable bot chat messages

bot_reachability 0 bots not sure

bot_reloadcharacters 0 bots force reloading of bot player models

bot_rocketjump 1 bots enable bots to rocket-jump

bot_testichat 0 bots enable bot chat test mode

bot_testrchat 0 bots enable bot chat test mode

bot_thinktime 100 bots set time bots will spend thinking

bot_usehook 0 bots enable bots to use grappling hook

capturelimit 8 server set the max number of flag capptures per game; the server map will change when this limit is reached by either team. see fraglimit, timelimit. [Flags: A]

centerview controls force player view to straight ahead

cg_autoswitch 1 prefs enable auto-weapon switching [Flags: A]

cg_bobpitch 0.002 prefs set amount player view bobs forward/back while moving. set to 0 to reduce motion sickness and possibly increase FPS [Flags: A]

cg_bobroll 0.002 prefs set amount player view rolls side to side while moving. set to 0 to reduce motion sickness and possibly increase FPS [Flags: A]

cg_bobup 0.005 prefs set amount player view bobs up/down while moving. set to 0 to reduce motion sickness and possibly increase FPS [Flags: A]

cg_brassTime 1250 prefs set time to display ejected shells from weapons, 0 disables shell animation and may increase FPS [Flags: A]

cg_crosshairHealth 1 prefs enable changing crosshair transparency to indicate health level [Flags: A]

cg_crosshairSize 24 prefs set crosshair size [Flags: A]

cg_crosshairX 0 prefs set crosshair x (horizontal) position [Flags: A]

cg_crosshairY 0 prefs set crosshair y (vertical) position [Flags: A]

cg_deferPlayers 1 unknown [Flags: A]

cg_draw2D 1 developer enable display of 2D graphics (currently disabled) [Flags: A]

cg_draw3dIcons 1 prefs enable display of ammo and armor items (currently disabled) [Flags: A]

cg_drawAmmoWarning 1 prefs enable low-ammo warning display [Flags: A]

cg_drawAttacker 1 prefs enable display of attacking player name [Flags: A]

cg_drawCrosshair 1 prefs enable crosshair [Flags: A]

cg_drawCrosshairNames 1 prefs enable player name display [Flags: A]

cg_drawFPS 0 prefs enable FPS display [Flags: A]

cg_drawGun 1 video enable display of player gun model, setting to 0 (off) may increase FPS [Flags: A]

cg_drawRewards 1 prefs enable display of reward icons [Flags: A]

cg_drawSnapshot 0 prefs [Flags: A]

cg_drawStatus 1 prefs enable status display [Flags: A]

cg_drawTimer 0 prefs enable game timer display (for quad, etc.) [Flags: A]

cg_forceModel 0 unknown [Flags: A]

cg_fov 90 controls set normal (non-zoomed) FOV (field-of-vision), 90 is default, lower is more zoomed-in, higher is fish-eye zoomed out. see cg_zoomfov [Flags: A]

cg_gibs 1 prefs enable gibs (0 will inclrease FPS slightly) [Flags: A]

cg_lagometer 0 prefs enable lagometer display [Flags: A]

cg_marks 1 prefs enable display of decals (blast marks, etc.) setting to 0 may increase FPS [Flags: A]

cg_predictItems 1 net enable client-side preditiction of items (powerups, weapons, ammo, etc.); 1 is best for net performance, but under bad lag items may jump around or disappear suddenly [Flags: UA]

cg_railTrailTime 400 prefs set persistance time for railgun trails [Flags: A]

cg_runpitch 0.002 prefs set amount player view bobs up and down while running [Flags: A]

cg_runroll 0.005 prefs set amount player view rolls side to side while running [Flags: A]

cg_shadows 1 prefs 0 = no shadows, 1 = enable simple shadows, 2 = enable complex shadows (try: r_stencilbits 8; vid_restart; cg_shadows 2) [Flags: A]

cg_simpleItems 0 video disable display of rings and spheres around items (1 may increase FPS) [Flags: A]

cg_stereoSeparation 0.4 video set stereo separation for stereoscopic glasses [Flags: A]

cg_teamChatHeight 8 net set height of team chat window [Flags: A]

cg_teamChatTime 3000 net set display duration of team chat window. 0 disables it. [Flags: A]

cg_viewsize 100 video set game view size as a percentage of total screen size; smaller will increase FPS [Flags: A]

cg_zoomfov 22.5 controls set zoomed-in FOV (field-of-vision), 90 is normal view, lower is more zoomed-in, higher is fish-eye zoomed out. see cg_zoomfov [Flags: A]

changeVectors unknown display 'FIND_NEW_CHANGE_VECTORS not defined.'

cinematic <name> demo plays movie file video/name

clear misc clear console buffer

clientinfo misc display information about clients (users) connected to the server (shows the values of all variables with the U flag set, which includes all new variables created with the 'setu' command)

cl_anglespeedkey 1.5 prefs set the speed that the direction keys (not mouse) change the view angle

cl_avidemo 0 demo when on (1), every frame viewed will be saved as a TGA screenshot in demoq3screenshots for combining into an AVI movie with some utility. WARNING: requires a very fast machine to work well, and can fill up a hard drive in a very short period of time (each TGA screenshot file size depends on your screen resolution in the game)

cl_cdkey 123456789 net set client CD-Key -- looks like Half-Life-Like CD-Key protection is coming with Q3A . [Flags: A]

cl_debugMove 0 unknown

cl_freezeDemo 0 demo freeze demo playback

cl_maxpackets 30 net set max client packet size; try 20 [Flags: A]

cl_motd 1 server enable message-of-the-day display

cl_mouseAccel 0 mouse enable mouse acceleration [Flags: A]

cl_nodelta 0 net disable delta compression (slows net performance, only use if net errors happen otherwise)

cl_noprint 0 unknown

cl_packetdup 1 net set number of duplicate packets to send; valid values are integers 0-5, try 3 [Flags: A]

cl_paused 0 net displays 1 if client game is paused, 0 if not [Flags: R]

cl_pitchspeed 140 prefs set pitch (up and down) change speed [Flags: A]

cl_run 1 prefs enable always-run (+speed toggles) [Flags: A]

cl_running 1 unknown [Flags: R]

cl_showmouserate 0 mouse display mouse sampling info

cl_shownet 0 net display network quality info

cl_showSend 0 net enable display of outgoing packet info

cl_showTimeDelta 0 net display time delta between server updates

cl_timeNudge 0 net effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server)

cl_timeout 125 net set the inactivity time before a client is disconnected (timed out)

cl_updateInfoString unknown [Flags: R]

cl_yawspeed 140 prefs set turning speed (with keyoard, up to server max) [Flags: A]

cmd scripts send server command

cmdlist scripts display list of commands

cm_playerCurveClip 1 prefs enable player collisions with curved surfaces [Flags: A]

color 7 prefs set player rail trail color (1=blue, 2=green, 3=cyan, 4=red, 5-magenta, 6=yellow, 7=white) [Flags: UA]

com_blood 1 unknown [Flags: A]

com_buildScript 0 unknown

com_dropsim 0 unknown [Flags: C]

com_hunkMegs 48 unknown [Flags: AL]

com_introplayed 1 unknown [Flags: A]

com_maxfps 85 unknown [Flags: A]

com_showtrace 0 unknown [Flags: C]

com_speeds 0 unknown

condump <filename> misc dump console contents to demoq3/filename.txt

configstrings misc displays gamedate, gamename, map, protocol, version, dmflags, frag/timelimits, hostname, maxclients, etc as / separated-strings for server-query programs

connect <server_IP:port> net connect to server at ip address and port given

con_notifytime 3 prefs set console message persistance time in seconds (0 = no messages)

crash developer force the game to crash

cvarlist scripts display list of console variables and current values

cvar_restart scripts reset all cvars to defaults

debuggraph 0 developer enable debug graph display [Flags: C]

dedicated 0 server enable dedicated server mode = 2, ? = 1 [Flags: L]

demo <filename> demo plays demo file demos/filename.dm3

developer 0 developer enable developer mode (more verbose messages)


devmap <filename> cheats starts specified map and enables cheats (cheats 1); use 'map' to load a map and leave cheats off

dir <directory> [extension] misc list files in directory (relative to q3testdemoq3) that have extension given (lists all if no extension given); use ? as a single character wildcard and * as a wildcard for any number of characters

disconnect net disconnect from server

dmflags 0 server set deathmatch flags to select options. Set to the value of the sum of the desired options from the following list: 1 - No Health 2 - No Powerups, 4 - Weapons Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly Fire, 512 - Spawn Farthest, 1055 - Force Respawn, 2048 - No Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad Drop, 32768 - Fixed FOV [Flags: SA]

dumpuser <userid> server display user info denoted by userid (use info to find userid), shows values of all variables with the U flag (which includes all variables created with the 'setu' command)

echo 'msg' scripts display msg to local console screen only

error 'error msg' developer exits the game and displays the error message given

exec <filename> scripts execute commands in script file indicated

fixedtime 0 unknown [Flags: C]

fraglimit 20 server set fraglimit for map changes [Flags: SA]

freeze <n> developer freeze the game for n seconds

fs_basepath C:q3demoTEST misc set the base path for the q3test filesystem (where the game will look for files) [Flags: I]

fs_cdpath unknown [Flags: I]

fs_copyfiles 0 unknown [Flags: I]

fs_debug 0 developer enables the display of file system messages to the console

fs_game misc sets the active game dir ('set fs_game dirname' is like 'set game dirname' in Quake2) [Flags: SI]

fs_restrict 1 unknown [Flags: I]

gfxinfo video display graphics info

globalservers unknown

graphheight 32 prefs set max value for graph displays [Flags: C]

graphscale 1 prefs set scale multiplier for graph diisplays [Flags: C]

graphshift 0 prefs set offset for graph diisplays [Flags: C]

g_arenasFile <filename> developer set arena info filename [Flags: RI]

g_botsFile <filename> developer set bot info filename [Flags: RI]

g_friendlyFire 1 server enable friendly fire in team modes [Flags: A]

g_gametype 0 server sets the server game type: 0=classic deathmatch, 1=tournament play, 2=team deathmatch [Flags: SL]

g_log games.log server set filename for server log [Flags: A]

g_logSync 0 server enable synch for server log [Flags: A]

g_maxGameClients 0 unknown [Flags: A]

g_spAwards a410 bots display single-player awards achieved this game [Flags: RA]

g_spScores1 l01l11l21l31 bots display single-player score for level 1 [Flags: RA]

g_spScores2 l01 bots display single-player score for level 2 [Flags: RA]

g_spScores3 bots display single-player score for level 3 [Flags: RA]

g_spScores4 bots display single-player score for level 4 [Flags: RA]

g_spScores5 bots display single-player score for level 5 [Flags: RA]

g_spSkill 2 bots display single-player skill level setting from 1 (easy) to 5 (nightmare) [Flags: RAL]

g_spVideos tier11tier21tier31tier41tier51tier61tier71tier81 bots display unlocked single-player cinematics [Flags: RA]

g_warmup 20 server set warmup time to be allowed before each match [Flags: A]

handicap 100 prefs set player handicap (max health), valid values 0 - 100 [Flags: UA]

heartbeat server send heartbeat signal to master server

imagelist developer display list of loaded images and info on each

in_debugjoystick 0 joystick enable joystick debg mode

in_joyBallScale 0.02 joystick set multiplication scale factor for joiyballs [Flags: A]

in_joystick 0 joystick enable joystick input, setting to 0 may free up some memory [Flags: AL]

in_midi 0 audio enable midi, seeting to 0 may free up some memory [Flags: A]

in_midichannel 1 audio set midi channel [Flags: A]

in_mididevice 0 audio set midi device number [Flags: A]

in_midiport 1 audio set midi port number [Flags: A]

in_mouse 1 mouse enable mouse input [Flags: AL]

in_restart controls restart input system (joystick, mouse, etc.)

journal 0 prefs enable console log [Flags: I]

joy_threshold 0.150000 joystick set joystick motion threshold, or the size of the 'dead zone' [Flags: A]

kick <user> server kick user from server

killserver server kill server (shut down)

localservers net list local servers

logfile 0 server enable server log file

map <filename> server start a new map, or change current map to that specified; will disable cheats (cheats 0); load map with 'devmap' to enable cheats

mapname nomap misc display current map name [Flags: SR]

map_restart server restart current map

meminfo misc display memory usage info

messagemode controls type message to everyone (see say)

messagemode2 controls type message to your team only (see say_team)

messagemode3 controls type message to attacker only (the player who killed you) (see say_attacker)

messagemode4 controls type message to target only (the player who you last killed) (see say_target)

midiinfo audio display midi port, channel, device info

model major/daemia net set model name and skin [Flags: UA]

modelist misc dislay list of video modes

modellist developer display list of loaded models

music unknown

m_filter 0 mouse enable mouse filtering (smoothing). When on (1), Q3A interpolates mouse inputs with framerate based on sample rate to better synchronize. i.e A serial mouse at 40Hz and framerate at 60Hz will usually create a nasty stuttering of the screen on mouse input -- setting this to 1 can help. Modern mice with USB connections do not suffer from this as much with a sample rate of 125Hz but some feel m_filter yields better results when moving the mouse regardless of your sample rate or framerate. Some people dont like it as it can feel a little inprecise in some situations (i.e. cause mouse run-on). [Flags: A]

m_forward 0.25 mouse set mouse forward speed sensitivity multiplier (negative inverts) [Flags: A]

m_pitch -0.022000 mouse set mouse pitch (up and down motion) speed sensitivity multiplier. Note that NEGATIVE values result in an inverted mouse (moving mouse forward looks down), while positive values result in a non-inverted mouse (moving mouse forward looks up) [Flags: A]

m_side 0.25 mouse set mouse strafing speed sensitivity multiplier (negative inverts) [Flags: A]

m_yaw 0.022 mouse set mouse yaw speed sensitivity multiplier (negative inverts) [Flags: A]

name Randy net set player name -- leaving the default 'player' is similar to changing it to 'I am a Newbie' [Flags: UA]

net_ip localhost net set ip address for game server, normally localhost (multi-homed systems must pick an ip) -- must set from command line (read-only in console) [Flags: L]

net_noipx 0 net disable ipx network protocol [Flags: AL]

net_noudp 0 net disable tcp/ip network protocol [Flags: AL]

net_port 27960 server set network server port [Flags: L]

net_restart net restart networking system

net_socksEnabled 0 net enable SOCKS network proxy/firewall support, see net_* [Flags: AL]

net_socksPassword <passwd> net set SOCKS proxy/firewall password. see net_* [Flags: AL]

net_socksPort 1080 net set SOCKS proxy/firewall port. see net_* [Flags: AL]

net_socksServer <server> net set SOCKS network server name or ip (NOT q3 game server). see net_* [Flags: AL]

net_socksUsername <name> net set SOCKS proxy/firewall username [Flags: AL]

nextmap server change to next map in mapcycle list

password <passwd> server set server password [Flags: U]

path misc display current search path setting; this is a list of all the places the game will look for data and files, including the .PAK files

ping net display current ping (time in miliseconds that it takes to send data to/from the server), lower is better, higher usually means bad lag

play <filename> audio play sound filename specified (.WAV assumed) from demoq3sounds directory

protocol 43 net display network protocol [Flags: SR]

qport 28517 net set internal game port number [Flags: I]

quit misc exit

rate 25000 net sets rate for communication between server and client (try about 1/10 of your bps, or use the in-game menu to set to default for your connection type) see cg_timenudge [Flags: UA]

rcon <passwd> 'cmds' server issue remote console commands

rconAddress server set remote console address

rconPassword server set rcon password for remote operation

reconnect net reconnect to server at ip address and port given in last connect command

record <demoname> demo record a demo to demos/demoname.dm3 (see demo, stopdemo)

reset misc reset game

r_allowExtensions 1 video enable OpenGL extensions [Flags: AL]

r_allowSoftwareGL 0 video enable software rendering [Flags: L]

r_ambientScale 0.5 video set ambient lighting intensity scaling factor [Flags: C]

r_clear 0 video enable clearing of unrefreshed images [Flags: C]

r_colorbits 0 video set color bits (per pixel) see r_depthbits [Flags: AL]

r_colorMipLevels 0 video set mip-mapping color levels [Flags: L]

r_customaspect 1 video enable custom video aspect ratio (see r_customheight, r_customwidth) [Flags: AL]

r_customheight 1055 video set screen height when r_mode is -1 (use r_mode 3; vid_restart to return to menu) [Flags: AL]

r_customwidth 1600 video set screen width when r_mode is -1 (use r_mode 3; vid_restart to return to menu) [Flags: AL]

r_debuglight 0 developer enable lighting debug mode

r_debugSort 0 unknown [Flags: C]

r_debugSurface 0 unknown [Flags: C]

r_depthbits 0 video set color depth bits (per pixel) see r_depthbits [Flags: AL]

r_detailtextures 1 video enable detailed textures (0 may increase FPS) [Flags: AL]

r_directedScale 1 unknown [Flags: C]

r_displayRefresh 0 video set monitor refresh rate at game resolution (also changes desktop refresh rate at that resolution) [Flags: L]

r_dlightBacks 1 video off (0) disables rendering of dynamic lights through walls (the backsides of walls are not illuminated). 0 may decrease FPS. [Flags: A]

r_drawBuffer GL_BACK video display rendering system buffer name

r_drawentities 1 video enable display of brush entities [Flags: C]

r_drawSun 0 video enable rendering of a sun in the sky (as staic lighting behind clouds) 0 may improve FPS [Flags: A]

r_drawworld 1 video enable rendering of map architecture [Flags: C]

r_dynamiclight 1 video enable dynamic lighting (0 will increase FPS) [Flags: A]

r_ext_compiled_vertex_array 1 video enable compiled vertex array rendering if video card supports it [Flags: AL]

r_ext_compress_textures 1 video enable texture compression [Flags: AL]

r_ext_gamma_control 1 video enable external gamma control settings [Flags: AL]

r_ext_multitexture 1 video enable multitexturing if video card supports it (may increase FPS if 1) [Flags: AL]

r_ext_texture_env_add 1 unknown [Flags: AL]

r_facePlaneCull 1 video enable culling of brush faces not in view (0 will slow FPS) [Flags: A]

r_fastsky 0 video enable faster (lower quality) sky (will increase FPS) [Flags: A]

r_finish 0 video enable extra completion code necesssary for some video cards, may decrease FPS a bit if 1 [Flags: A]

r_flareFade 7 video set lens flare fading rate, higher may improve FPS, but flare effects will fade away faster [Flags: C]

r_flares 0 video enable lens flare effects (0 may increase FPS) [Flags: A]

r_flareSize 40 video set lens flare size (smaller will increase FPS) [Flags: C]

r_fullbright 0 video enable max brightness, local game only [Flags: LC]

r_fullscreen 1 video enable full screen mode [Flags: AL]

r_gamma 1.550000 video set gamma level [Flags: A]

r_glDriver 3dfxvgl video set gl driver name [Flags: AL]

r_ignore 1 unknown [Flags: C]

r_ignoreFastPath 1 unknown [Flags: AL]

r_ignoreGLErrors 1 video enable ignoring of OpenGL errors [Flags: A]

r_ignorehwgamma 0 video enable ignoring of external (i.e. windows drivers) gamma settings [Flags: AL]

r_intensity 1 video set video intensity level for OpenGL [Flags: L]

r_lastValidRenderer 3Dfx/Voodoo2/2 TMUs/4 MB video display video hardware that worked last [Flags: A]

r_lightmap 0 video enable lightmaps

r_lockpvs 0 developer disable update to PVS table as player moves through map (new areas not rendered) [Flags: C]

r_lodbias 0 video set level-of-detail bias (0 is high quality, low FPS, 2 is lowest quality, highest FPS) [Flags: A]

r_lodCurveError 250 video set allowable error in curved surface rendering, higher may increase FPS [Flags: A]

r_lodscale 5 video set level-of-detail scale modifier; higher may increase FPS [Flags: C]

r_logFile 0 server set log file name [Flags: C]

r_mapOverBrightBits 2 unknown [Flags: L]

r_maskMinidriver 0 unknown [Flags: L]

r_measureOverdraw 0 unknown [Flags: C]

r_mode 3 video set video display mode (resolution), use listmodes for list of options, use -1 to set custom resolution with r_customwidth/height; using lower resolution will increase FPS [Flags: AL]

r_nobind 0 unknown [Flags: C]

r_nocull 0 video force rendering of hidden objects (slows performance) [Flags: C]

r_nocurves 0 video disable curve rendering; setting to 1 may increase FPS [Flags: C]

r_noportals 0 video disable portal rendering; setting to 1 may increase FPS, but will also remove the portal effects from the game [Flags: C]

r_norefresh 0 video enable clearing hud and console before redrawing [Flags: C]

r_novis 0 developer disable updating VIS data when rendering map [Flags: C]

r_offsetfactor -1 unknown [Flags: C]

r_offsetunits -2 unknown [Flags: C]

r_overBrightBits 1 unknown [Flags: AL]

r_picmip 1 video set mipmap level for player models (0-3, 3 lowest quality, highest FPS) [Flags: AL]

r_portalOnly 0 video enable display of portal views only (items not visible thru portal not rendered) [Flags: C]

r_preloadTextures 0 prefs enable pre-caching of map texturesl may help stuttering/loading problems [Flags: AL]

r_primitives 0 unknown [Flags: A]

r_printShaders 0 developer print list of loaded shaders

r_railCoreWidth 6 prefs set railgun trail core width [Flags: A]

r_railSegmentLength 32 prefs set railgun trail segment length [Flags: A]

r_railWidth 16 prefs set railgun trail outer width [Flags: A]

r_roundImagesDown 1 video set rounding down factor (larger = faster, lower quality) [Flags: AL]

r_showcluster 0 unknown [Flags: C]

r_showImages 0 unknown

r_shownormals 0 unknown [Flags: C]

r_showsky 0 developer enable rendering sky in front of other objects [Flags: C]

r_showSmp 0 unknown [Flags: C]

r_showtris 0 video enable rendering triangles (wireframe-ish) OpenGL only [Flags: C]

r_simpleMipMaps 1 unknown [Flags: AL]

r_singleShader 0 unknown [Flags: LC]

r_skipBackEnd 0 unknown [Flags: C]

r_smp 0 prefs enable smp (multi-CPU) mode, not yet implemented [Flags: AL]

r_speeds 0 developer enable rendering speeds display [Flags: C]

r_stencilbits 8 video set video card stencil buffer depth (0 to 16) [Flags: AL]

r_stereo 0 video enable stereo video rendering [Flags: AL]

r_subdivisions 4 unknown [Flags: AL]

r_swapInterval 0 unknown [Flags: A]

r_texturebits 0 unknown [Flags: AL]

r_textureMode GL_LINEAR_MIPMAP_NEAREST video set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.H299 [Flags: A]

r_verbose 0 unknown [Flags: C]

r_vertexLight 0 video enable vertex lighting (faster, lower quality than lightmap) [Flags: AL]

r_znear 4 unknown [Flags: C]

screenshot controls save screenshot of current player view and saves in demoq3screens in TGA format (use Paint Shop Pro to view or convert to other formats.

scr_conspeed 3 prefs set the console scroll speed

sectorlist developer display list of sectors and entities in each

sensitivity 9.349999 mouse set mouse sensitivity; higher is more sensitive [Flags: A]

server1 <ip> net server address book entry [Flags: A]

server10 <ip> net server address book entry [Flags: A]

server11 <ip> net server address book entry [Flags: A]

server12 <ip> net server address book entry [Flags: A]

server13 <ip> net server address book entry [Flags: A]

server14 <ip> net server address book entry [Flags: A]

server15 <ip> net server address book entry [Flags: A]

server16 <ip> net server address book entry [Flags: A]

server2 <ip> net server address book entry [Flags: A]

server3 <ip> net server address book entry [Flags: A]

server4 <ip> net server address book entry [Flags: A]

server5 <ip> net server address book entry [Flags: A]

server6 <ip> net server address book entry [Flags: A]

server7 <ip> net server address book entry [Flags: A]

server8 <ip> net server address book entry [Flags: A]

server9 <ip> net server address book entry [Flags: A]

serverinfo net displays gamedate, gamename, map, protocol, version, dmflags, frag/timelimits, hostname, maxclients, etc. and any other variable with the S flag set (such as any new variable created with the 'sets' command)

set <variable> <value> scripts set variable to value indicated; will create the variable named if it does not already exist, and this new variable will have no flags set. see seta, setenv, sets, setu

seta <variable> <value> scripts set variable to value indicated; will create the variable named if it does not already exist, and this new variable will have the A flag set. see seta, setenv, sets, setu

setenv <variable> <value> scripts set an external enevironment variable (in the operating system or shell) to value specified

sets <variable> <value> scripts set server variable to value indicated; will create the variable named if it does not already exist, and this new variable will have the S flag set (variable value will be reported on serverinfo command). see seta, setenv, sets, setu

setu <variable> <value> scripts set user variable to value indicated; will create the variable named if it does not already exist, and this new variable will have the U flag set (variable value will be reported on userinfo command). see seta, setenv, sets, setu

sex male net set player geneder (male or female) [Flags: UA]

shaderlist developer display list of loaded shaders

showdrop 0 net enable display of dropped packets

showpackets 0 net enable network packet info display

skinlist developer display list of loaded skins

snaps 20 net sets number of snapshots sever sends to client (servers run at 40Hz, so use 40, 20, or 10), try 10 to reduce lag [Flags: UA]

snd_restart audio restart sound system (required for some variable changes to take effect)

soundinfo audio display sound system info (sound file locations, stereo/mono, sampling rate and frequency, and driver address and DMA settings)

soundlist audio display list of loaded sounds and indicates if each is (L)ooping or not, 8/16 bit, and shows size and location of each.

spdevmap <filename> cheats start a single-player game on the specified map with cheats enabled

spmap <filename> misc start a single-player game on the specified map

status server display server status, including each client's id number, score, ping, name, address, port, and rate

stoprecord demo stop recording a demo

stopsound audio stop playing any sounds that are currently playing

sv_allowdownload 1 server enable allowing clients to download maps

sv_cheats 1 cheats enable cheats on the server [Flags: R]

sv_fps 20 server set server fps

sv_hostname noname server set server name (will be displayed in server browser lists as this name) [Flags: SA]

sv_keywords server set list of keywords for server browsers that support searching server lists [Flags: S]

sv_killserver 0 server force server shutdown if 1

sv_mapChecksum server current map checksum for cheat-detection [Flags: R]

sv_master1 master3.idsoftware.com server set master server address

sv_master2 <server ip or name> server set master server address [Flags: A]

sv_master3 <server ip or name> server set master server address [Flags: A]

sv_master4 <server ip or name> server set master server address [Flags: A]

sv_master5 <server ip or name> server set master server address [Flags: A]

sv_maxclients 8 server set max number of clients on server [Flags: SAL]

sv_maxRate 0 server set maximum allowable transfer rate for any client. clinets with rates set higher than this value will be limited to this value. 0 is no limit. [Flags: SA]

sv_padPackets 0 server force server to pad shot packets

sv_paks '' server set list of PAK files to use [Flags: R]

sv_paused 0 server displays 1 if server game is paused, 0 if not [Flags: R]

sv_privateClients 0 server require password for clients [Flags: S]

sv_privatePassword <password> server set server password

sv_pure 1 server ?

sv_reconnectlimit 3 server set server reconnect limit

sv_running 0 server server status [Flags: R]

sv_serverid 0 server set server id [Flags: R]

sv_showloss 0 server enable sever packet loss display

sv_timeout 120 server set server timeout time

sv_zombietime 2 server set inactivity time before clients (zombies) are disconnected

systeminfo net display timescale, sv_serverid, g_syncronousClients -- variables with the C flag set

sys_cpuid 34 developer system CPU id code

sys_cpustring x86 (P5/Pentium2, MMX) developer system CPU id string

s_2dvolume 0.7 audio set relative 2D (center channel) sound volume for A3D.

s_bloat 2.0 audio A3D 2.0 only. Bloat factor for polygons. This effectively scales each polygon by a certain amount. This is a rough way to fill holes left by unrendered small polygons. [Flags: A]

s_disable_a3d audio disable A3D sound; disabling may improve performance

s_distance 100.0 audio adjusts the ratio of game units to meters - affecting velocity, positioning, and distance. The higher this number, the closer everything gets (in audio terms). Valid range is 0 to infinity. [Flags: A]

s_doppler 1.0 audio adjusts doppler effect - this setting is very sensitive which is why it is disabled by default. Valid range is 0 to 10. [Flags: A]

s_enable_a3d audio enable A3D sound

s_fogeq 0.8 audio enable inclusion of fog in sound effects processing. A3D 2.0 only

s_geometry 1 audio enable geometry processing for sounds. A3D 2.0 only.

s_initsound 1 audio enable sound system

s_khz 22 audio set sound sample frequency (22 = high, 11 = low), 11 may improve performance [Flags: A]

s_leafnum 0 audio ? [Flags: A]

s_loadas8bit 1 audio force 8-bit (lower quality) sounds; may improve performance [Flags: A]

s_max_distance 1000.0 audio Maximum distance from the listener before rolloff is no longer applied. Valid range is s_min_distance to infinity [Flags: A]

s_min_distance 3.0 audio Minimum distance a source will be from the listener before rolloff is applied to it. Sources with a value lower than s_min_distance will play at full volume. Valid range is 0 to s_max_distance. [Flags: A]

s_mixahead 0.2 audio set sound mixahead value; different values may help fix stuttering problems on some sound cards [Flags: A]

s_mixPreStep 0.05 audio ? [Flags: A]

s_musicvolume 0.25 audio set music volume [Flags: A]

s_numpolys 400 audio A3D 2.0 only. Maximum polygons to be rendered. Polygons will stop being rendered either when there are no more polygons left or s_numpolys polygons have been rendered. Setting this to 0 is the same as turning s_geometry off. Valid range is 0 to infinity. [Flags: A]

s_occfactor 0.5 audio A3D 2.0 only. Transmission value of material - the smaller the number, the more occluded the sound is (less sound passes through the ma+G23terial). Valid range is 0 to 1.0 [Flags: A]

s_occlude 0 audio enable occlusions in sound calculations. A3D 2.0 only. Occlusions model the transmission value of material - if this is 1, the smaller the number s_occfactor is set to, the more occluded the sound is (less sound passes through the material). 0 disables occlusions.

s_occ_eq 0.75 audio set A3D sound occlusion factor; s_occlude must be 1 also [Flags: A]

s_polykeep 1000000000 audio ? [Flags: A]

s_polyreflectsize 10000000 audio A3D 2.0 only. Minimum polygon size for it to be able to reflect sound. Valid range is 0 to infinity. [Flags: A]

s_polysize 10000000 audio ? [Flags: A]

s_refdelay 2.0 audio A3D 2.0 only. Delay between a source and its closest reflection. The higher the delay, the more time it takes between when the source and its first reflection is played. Valid range is 0 to 100. [Flags: A]

s_refgain 0.45 audio A3D 2.0 only. Adjusts the gain on each reflection, where higher number means louder reflections. Remember very loud reflections could cancel out the effect of HRTFs. Valid range is 0 to 1.0 [Flags: A]

s_reflect 1 audio enable sounds reflections. A3D 2.0 only.

s_rolloff 1.0 audio Adjusts the rolloff factor; when the rolloff value is increased, the effects of distance are increased: high frequencies are filtered and volume is lowered. Valid range is 0 to 10. [Flags: A]

s_separation 0.5 audio set stereo separation level [Flags: A]

s_show 0 audio display filenames of all sounds as they are played [Flags: C]

s_testsound 0 audio enable sound test mode [Flags: C]

s_usingA3D 0 audio enable A3D sounds (compaible audio card required) [Flags: R]

s_volume 0.7 audio set sound volume [Flags: A]

s_watereq 0.2 audio enable inclusion of water in sound effects processing. A3D 2.0 only

team <argument> net valid arguments: follow1, follow2, scoreboard. followX will cause you to follow player X as a spectator in team mode, scoreboard will cause you to be the scoreboard

timedemo 0 demo enable timedemo mode (max fps) -- disabled [Flags: C]

timegraph 0 misc enable timegraph display [Flags: C]

timelimit 0 server set minutes between map changes [Flags: SA]

timescale 1 server set server timescale modifier [Flags: C]

toggle <variable> <value> scripts toggle value of variable specified (changes it to 0 if 1 or 1 if 0)

toggleconsole controls open or close the console window

touchFile <filename> misc create an empty file of the name specified

unbind <key or button> scripts remove the binding of the key or button specified (undoes a bind command)

unbindall scripts unbind all keys and buttons (be careful!)

username randy server set username

version Q3 1.09 win-x86 Nov 14 1999 misc display game version number, operating system, and date [Flags: SR]

vid_restart video restart video system (required for some variable changes to take effect)

vid_xpos 3 video set video horizontal offset value [Flags: A]

vid_ypos 22 video set video vertical offset value [Flags: A]

viewlog 0 prefs enable display of console over game screen on startup [Flags: C]

vminfo unknown

vmprofile unknown

vm_cgame 0 unknown [Flags: A]

vm_game 0 unknown [Flags: A]

vm_ui 0 unknown [Flags: A]

vstr <variable> scripts execute variable command (created with 'set variablename cmd1; cmd2, . ') or just a list of commands in quotes separated by semicolons

wait scripts wait one game tick; useful in scripts to allow time for one command to execute before sending the next. Unfortunately, the actual length of one game tic depends on system and network speeds, so trial, error, and readjustment may be needed to get complex scripts to work well consistently.

weapon <n> controls switches to weapon number n, where n is 1-9 and: 1=gauntlet, 2=machinegun, 3=shotgun, 4=grenade launcher, 5=rocket launcher, 6=lightning gun, 7=rail gun, 8=plasma gun, 9=BFG10K

win_hinstance 4194304 developer displays the hlnstance, or the handle (address) that Windows uses to manage the windowing procedures of Q3A (thanks to Rev. Victor Woeltjen) [Flags: R]

win_wndproc 4416240 developer displays the WndProc, or the handle (address) of the code that handles messages received by Q3A from the operating system (thanks to Rev. Victor Woeltjen) [Flags: R]

writeconfig <filename> scripts saves the current player and game configuration to the file specified (.CFG extension is used if none specified) - thanks [UC]Coyote



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